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Sunday, June 29, 2014

Gran Turismo and Other PSP Games are Now Playable On The PS Vita




UPDATE- Many fans have expressed concerns that the games can be bought but not downloaded on the PS Vita. The games did download for us, but many have said that it didn't for them. Be cautious when attempting to buy the games.

Two new psp classics have appeared for sale in the NA PS Vita's Playstation Store without warning. The games were originally available in the EU region, however this is the first time they appeared for sale in NA.

 The two games are Gran Turismo, and Jeanne d'Arc. Both of these games were very popular when they originally released on the PS Vita. Each game is priced at $14.99. If you are interested you'd be wise to pick them up, just in case they released by mistake..... again.









Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

Friday, June 27, 2014

VitaBoys: PS Vita Podcast EP:3 Wrong Purple Heart Auburn

Hey guys, podcast episode 3 is now live.

This weeks episode details all the news feature for the ps vita over the last week. The hosts go over the usual reviews, and add in some fun games at the end of the podcast. They also answer many fan questions. Take a listen, subscribe, and rate at a source below!

Spreaker
ITunes
Podbay
Podcasts
Stitcher
Blubrry 

If you want to check out our official podcast page check out this link.
VitaBoys Podcast 

If you would like to have a comment featured in an episode tweet us @PSVitaBoys with the #Podcast, or email us at vitafever@gmail.com!

PS Vita Playstation Store Sneak Peek For July 1st

Each tuesday the playstation store updates and brings us many new games to enjoy. Therefore each week we will bring you a sneak peak of the games to come for the Vita. Keep in mind this is for North American Vitas only and the news is subject to change.

Child of Light is this weeks lone PS Vita release. In Child of Light players take the role of Aurora, a girl who wakes up in a strange land with the goal of returning home. The game received raving reviews for the original versions. 





Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

 

The Binding Of Isaac Rebirth PS Vita Will Have Over 500 Random Rooms Per Level

The PS Vita and other console versions of The Binding Of Isaac will on average feature over 500 rooms per level, each containing random elements. This news comes via Edmund McMillen himself.


The original Binding of Isaac featured an average of 150 rooms per level. Clearly this is a huge upgrade. Mr. McMillen also added that even a large room counts as just 1 room. What do you think of this news let's us know in the comments below.

Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

Friday, June 20, 2014

Mind Zero PS Vita Review



     When it comes to choosing an RPG to play on your PS Vita, you have so many classics to choose from. With several entries from the Final Fantasy series, Chrono Trigger and it's sequel, Persona, Alundra, and so many more, it's difficult to put your faith into trying something new when you can go with something you already trust to be good. You may not have heard much about it, in fact maybe nothing at all, but Mind=0 is definitely a new game you can trust to fill your RPG needs. Mind=0 may have it's flaws, but it's definitely a game any RPG fan will be glad to have in their collection. It starts off slow, but once it gets going, it's difficult to put down.


Gameplay- 8/10 Mind=0 is an RPG/dungeon crawler, and while a lot of your time will be spent leveling up and preparing for battles, it seems a lot more of your time will be spent talking. The game takes quite a bit of time to get going, and the beginning is full of long stretches of dialogue. This may be a turn off for some, I myself wondered when some action would take place, but it will pick up in time. Once Mind=0 does open up you will be treated to a map with several locations you may choose to visit, with new ones opening up frequently. Most of these are more dialog events, some to just get to know your friends a bit better, and some that will open up side missions. These are, for the most part, optional, and are indicated by green markers, while the story progressing mission is marked in red. There are shops to stock up on items and armor, and stations to travel between different sections of a larger map. Then there are, of course, the dungeons(referred to as the "inner realm"). Once opened, you may freely visit them as much as you like, and I recommend doing so often to level as much as possible, this game picks up in difficulty by the second dungeon. I played on the normal difficulty setting and found it to be a nice challenge. So if you aren't into grinding, and the satisfaction of strengthening and gearing up your characters, this may not be the game for you. There is no real walking around or anything, unless you're dungeon crawling. You choose a location on the map and are either treated to a cut scene of dialog, a shop to buy and sell things, or a dungeon to explore. Exploring dungeons is done in first person, very reminiscent of the Persona games. The majority of battles are invisible random battles, with a few key fights being marked on the map. I found the random encounter rate to be very considerate in how frequent they occur, never feeling like it was too ridiculous, a problem many older games suffered from.. Actual battles use the good old turn based system and are both in first and third person, with you being able to see your characters attacking. The enemy encounters are both fast and fun. You are able to fight physically or by summoning your MIND(Major-Inner-Node-Displacement), which will battle in your place. You may summon or dismiss your MIND at anytime it's your turn, as long as you have the appropriate points to do so(MP-Mind Points). There are a few meters to learn and techniques(skills) to choose from, and while it may seem confusing at first, you'll get the hang of things once you get going. There is plenty of strategy to be found in the battles, learning to utilize your MINDs, since they can only remain in battle for a limited time, is a key part in overcoming the numerous enemy encounters and the key to survival. The same goes for deciding what skills to equip for each area, some adding elemental bonuses that certain enemies have a weakness against. The game does a pretty good job at teaching you each new thing that comes up, and you can review these tips at anytime. You are also given the option to switch to an auto mode in battles, letting the cpu do the work for you. This is really only a smart move for easier fights, as the cpu doesn't always make the best choices, but it is a nice option to have for those long dungeon crawls. When not traversing the corridors of the "Inner Realm" you will be completing side missions and doing more character building(talking). Did I mention there is a lot of chatting in this game? While some of this talking is story related, a lot isn't, besides getting to know characters better, and if you aren't into pointless 5 minute stretches of babble about shopping and such, these parts may seem tedious. Like I said, most of these events are optional, but you may miss out on an item or two if you choose to bypass them. Stores offer a number of items and accessories to purchase and equip, and there is sufficient amount of customization with both armor and skills, giving plenty for the player to do outside of battles.
   
     Control wise I appreciated that you can use both buttons or touch screen anytime throughout the game, leaving it totally up to you to choose what you feel comfortable with. Personally, I felt menus were better navigated by the touch interface, while battle commands and the like were better suited for old fashioned button use. Having the option is really nice, and you don't have to go through menus to change it up.
   The game plays and controls great, and it somehow makes all the grinding seem as if it isn't a chore with fast and exciting battle mechanics. While it still may get tedious, Mind=0 offers a good balance between dungeon crawling and story development, as long as you don't mind learning about the characters you have on your team through long stretches of dialog scenes.




Story- 7/10 The game tells the story of Kei Takanashi and friends as they discover the existence of another world parallel to our own, along with uncovering the truth about the mysterious MIND occurrences happening throughout the city. While the majority of the public believe MIND to be a drug that messes with the conscious and causes hallucinations, Kei and his crew learn the dark secret of what is really happening. These MINDs are inhabitants of the "inner realm" and are very violent and strong beings that most humans from our world(the "outer realm") would not stand a chance defending against. After certain events unfold, each of our heroes find themselves in the shop of the mysterious Undertaker(not the WWE legend). They are given the task of choosing a weapon among a large arsenal in her unworldly store. Choosing the correct weapon(and there is only one that is correct) will allow them to go on living, but choose the wrong one and it means instant death. One by one the heroes find they have chosen wisely and are allowed to continue on living, but with a catch, these weapons come with a hidden contract. The group now find themselves somehow connected with a MIND of their own, becoming what the game refers to as "Minders". With so many unanswered questions, Kei and friends eventually find themselves helping out a peculiar private eye with the task of defending their world, the "outer realm", against an increasingly number of folks being possessed by these MINDs from the "inner realm", as well as learning more of what is happening around them from him. The game is very story driven, and I don't want to ruin anything for you. Just know, it may start out very slow, but gets pretty interesting with some play time. The story does take many breaks to build character development and to help you learn about everyone a little better. Some of these pauses don't make much sense and could have been timed better. Why would someone want to go shopping for socks in the middle of a mission to track down a MIND terrorizing a park? Some of them do work into the story much better, such as a character wanting to test out equipment in a nearby dungeon.
   
The characters you will come to know throughout the story are very typical anime personalities, but are all very likable. You get the brooding teen, who seems older than he is. The high school girl that sounds and acts like a 10 year old. Don't forget the wacky teen male who's all about the fun in life, contrasted by the serious, hot headed teen girl who is strong and tomboyish and likes to smack him every now and then for being a fool. It's all there, and while you've seen the types before, I personally found all the characters to be rather fun and enjoyed the interactions they have with each other. The story is very well written, and even at it's silliest moments, keeps you interested enough to continue on. Story and characters are two of the most important parts of any RPG, and Mind=0 delivers well on both of those aspects.




Replay- 2/10 The game is definitely worth a play through, but there isn't much to make you want to continue after that. There are plenty of trophies to find if that's your thing. I found the game a bit too dialog heavy to want to play it again anytime soon, but having a good RPG in your library is always nice to come back to at some point. It's a RPG,  a good one will take time to play through, and Mind=0 is one of them. Replay really comes down to how much you enjoyed it and how soon you want to experience it again. I feel replay with any game of this type is rather low, even with a Game+ option. An RPG should last long enough as it is, very few invoke an immediate replay. The real question is will this stand the test of time, will you come back to this as you would Chrono Trigger or Xenogears? Personally, I say no. While I really enjoyed playing through the game, I can't see myself one day ever saying, "Huh, you know what I feel like playing... Mind=0". This feeling doesn't effect my score though, as some games are just like that. Mind=0 is still a great game, especially if you're looking for a new RPG to get into, it just isn't legendary.





Graphics/sound- 5/10 I found the graphics quite lackluster in this game. Characters outside of battle are just cardboard cut outs, with very little to no animations. While they are very nicely drawn, the lack of movement does stick out. This annoys me in these types of games, while they work, it just seems a waste of what the Vita is capable of. When a character says something like "look at this" and is supposed to be showing you something, there is nothing on screen. That really bothers me, if someone is supposed to be holding, say a hat, then draw a hat in, I don't see why that's so difficult. There are times when a character will hit another character, except they aren't, they're just standing there, I guess you're just supposed to use your imagination... When you do see your team battling inside the dungeons, they are nicely animated, along with the enemies they battle. The graphics still aren't up to Vita standards, but at least they are moving around, with all the attacks and skills being satisfying to watch as the battles play out. Dungeons themselves are severely lacking in detail. We're talking early PS2 here, barren corridors with no life, and very little detail. Graphic wise, the only thing that separates this from a PSP game is the touch control, and I expect a bit more than that on the PS Vita.
    On the other hand, the music is quite good, with a lot of catchy tunes. I was really surprised by this, anime type soundtracks usually aren't my thing. Don't get me wrong, there are those quirky obnoxious tracks, but for the most part the tunes are very fitting, especially during the dungeon parts, and that's where you'll be spending a lot of gameplay time. The sound effects are typical of a RPG game, nothing too special or anything that stands out. The voice work, I thought, was really a highlight. Speaking of, I highly recommend choosing the Japanese voices over the English ones, I found the English voice work not as well done and somewhat silly at times. It's not horrible by any means, just, I felt the Japanese voices were much better acted. Whichever you choose(you have the option every time you start up your game), you'll be treated to fully voiced dialog throughout the game, which is always nice. Both, the English and Japanese voice cast put a lot of care into this game, especially considering how much dialog there is. A nifty little feature I really appreciated was the ability to have the dialog scenes auto scroll through so you don't have to press the button or tap the screen to keep the scene going. Even with all the dialog, as the game went on I didn't mind it so much, there were even scenes I found myself laughing out loud.
   In the end, while I am annoyed by so many details left out of the stale graphics, Mind=0 offers enough in other departments to make up for it, and keep you playing. It's an RPG, in a genre that commonly uses super deformed sprites, I guess I can't complain too much about looks. The music isn't Final Fantasy quality, but it still does the job and sets the mood just fine.

    Mind=0 is a very enjoyable game, if you can get past the first hour or so of the slow story. It's a solid game to have in your collection and if you enjoy leveling up and outfitting your team with the best gear you will get a lot out of playing it. The game picks up in difficulty rather quickly, and by the third dungeon you will find yourself needing to grind to get your chosen team up to par. If this doesn't sound fun to you, you may want to skip this game. I loved it, and found I missed a nice challenge.  With more and more games of this type making it simple to get through without much effort on leveling, it's good to see some true old school grinding games still being made.The story is just intriguing enough to keep you interested, even if there are a number of seemingly pointless dialog scenes, they are still well written and nicely voiced. Like I said, most of those are optional, so you could skip them, but to get the most out of the game I suggest sitting through them. Sometimes you'll be rewarded with an item, but most times they are for character development only, and maybe a chuckle or two. If I have any complaints, it's the lack of detail in the graphic department. I know it's a pet peeve, but little things such as objects on screen add so much to a game, especially when the graphic style isn't much to begin with. If you are a fan of RPG's and dungeon crawlers, I highly suggest picking this game up, as you will not be disappointed in what it has to offer. It can get tedious at times, but fans of the genre know exactly what to expect. This is not an easy game, and it will take a good amount of time to play through. That's a good thing considering there isn't much replay value here. While it may not take advantage of the Vita's power, it still is a great game in it's expanding library, and if you're looking for a lengthy, challenging adventure, this is a solid buy. I love these types of games and I'm glad to have come across this. It may not be epic in the world of RPGs, but it's definitely worth a play through.




Gameplay- 8/10
Story- 7/10
Replay- 2/10
Graphics/Sound- 5/10
Overall- 7/10

PS Vita Playstation Store Sneak Peek For June 24th

Each tuesday the playstation store updates and brings us many new games to enjoy. Therefore each week we will bring you a sneak peak of the games to come for the Vita. Keep in mind this is for North American Vitas only and the news is subject to change.

Z-Run is a post-apocalyptic endless runner. The player will be tasked with sprinting through massive crowds of zombies while attempting to dodge various obstacles in order to not end up as zombie food. The player can also use their fists or their guitar to fend off zombies. However each time the player does use a weapon they lose energy needed to  prevent your player from getting exhausted.

 
Farming Simulator 2014 is just that, a farming sim. The game hosts a massive selection of real world farming equipment to allow players to create the best possible farm. Farming Simulator 2014 is actually the largest farming simulator game made.
 
 
BlazBlue Chrono Phantasma is 2D fighter that continues from where BlazBlue Continuum Shift left off. BlazBlue Chrono Phantasma introduces new characters, a new fighting system, and a greater story for fans to fall in love with.
 
XBlaze Code Embryo is a prequel visual novel of the fighting series BlazBlue, which we mentioned will also release on the Vita this week. XBlaze Code Embryo is set 150 years before the events of BlazBlue Calamity Trigger. Players take on the role of a normal high school student whose life changes dramatically when he is introduce to the powers of the "Azure."
 
Atelier Rorona Plus: The Alchemist of Arland follows the adventures of Rorolina Frixell, a young girl who must complete many Alchemy tasks over 3 years to keep her Alchemy shop open. Players are graced with gorgeous graphics and an all new crafting system, all set in a 3D world.
 
Another World is an action/platformer that originally debuted in 1991 and quickly gained a cult following. Players take on the role of Lester Knight Chaykin, a young scientist stuck on a hostile alien world. Players must help him outwit the alien enemies while attempting to survive an environment just as deadly.
 
Follow us on Twitter @PSVitaBoys for up to the minute news, and monthly game giveaways!
 
 
 
 

Wednesday, June 18, 2014

VitaBoys: PS Vita Podcast EP:2 The Dissapointing Week For The PS Vita

Hey guys, Podcast episode 2 is now live now that we finally finished our studio. Go check it out.

This weeks episode details the very disappointing week the Vita has had. The episode always covers this weeks Vita news, as well as details last weeks game releases. Below is a list of sources you can access this weeks episode on. Make sure to subscribe and rate the podcast.



ITunes
Podbay
Podcasts
Stitcher
Blubrry 

If you want to check out our official podcast page check out this link.
VitaBoys Podcast 

If you would like to have a comment featured in an episode tweet us @PSVitaBoys with the #Podcast, or email us at vitafever@gmail.com!


Tuesday, June 17, 2014

Murasaki Baby Launches On The PS Vita In September

Ovosonico has officially announced that Murasaki Baby will be launching on the PS Vita as an exclusive in September 2014.

Murasaki Baby is a beautiful 2D game that tells the story of a young girl who awakes in a strange world, with nothing but a purple heart balloon in her hand. This dark and strange world is populated by children's fears and fantasies. The players job is to help her survive and get her back home to her mommy.

Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

Monday, June 16, 2014

PS Plus Owners Get Terraria For PS Vita Free Tomorrow

Terraria goes free on the PS Vita tomorrow for all ps plus subscribers. That's right, if you haven't picked up the game yet you can go get it for free to tide you over till Minecrafts release in August. 

Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

Thursday, June 12, 2014

The Wolf Among Us Listing Appears For The PS Vita

A listing for The Wolf Among Us for the playstation vita has officially appeared online. This would make pretty good sense considering both of TellTale's games The Walking Dead, and Tales From The Borderlands are making appearances on the ps vita. 

The listing can be found on both GameStop, and Amazon. The Wolf Among us is priced at $29.99 for the Vita. 

Let us know what you think in the comments below! 

Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

Shahid Kamal's Team Alone Has More Than 70 PS Vita Games In Development

With all this disappointing news circulating about the PS Vita after E3 2014, it is nice to see Sony talking to disheartened fans. One of Sony's staffers who has really stepped up to the plate has been Shahid Kamal, and his team.

Mr. Kamal has been very vocal in the development community with the PS Vita. So vocal in fact that his team alone is currently working on more than 70 games for the Vita. Now, you should understand that we probably know of most of these games already but that doesn't discount how many he is working on. Another fact is that his team usually works on Indie titles. But if he is usually working on Indies that still leaves about 30 games still being worked on by various teams other than Shahid's. This could mean that many of those games could very likely be AAA titles, of course that's just speculation.

On top of all this Gio Corsi's team also has many games in the pipeline for the Vita.
Follow Us On Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

Wednesday, June 11, 2014

There Is No Reason To Be Upset Over The PS Vita's E3, Heres Why

It is not an overstatement to say Sony completely angered Vita fans at this years E3. With very few and disappointing announcements, it seemed as if Sony had forgotten the PS Vita altogether during their press conference. To make matters worse they announced the most requested game for Vita, Final Fantasy Type-0, and then announced that it was a mistake.

So yes, there are plenty of reason for the Vita community to be upset or angered. However there is absolutely no reason for fans to give up. Why, because the Vita doesn't usually get a good showing at E3 anyways. I distinctly remember watching the entire Sony press conference at E3 last year, and being beyond disappointed. I felt the same way many fans do today, "oh sony has given up on the vita, and "oh, why can't we get any games." I was prepared to put away my Vita for a while.

Following that E3, Gamescom came around I hesitated but eventually decided that I would watch the conference to see what Sony would do. They amazed me, they dropped the Vita Price, and announced Borderlands 2, and many more announcements came along as well. In fact look think about this, most of the big games you love to play on the Vita right now, were announced at Gamescom. Including, Killzone Mercenary, Tearaway, Fez, and of course Borderlands 2. Huge games coming down the pipeline for Vita were announced at Gamescom not E3, like Minecraft, Hotline Miami 2, and Muraski Baby!

The point is the Vita always gets better treatment at Gamescom, which by the way is only two months away. We cannot forget that Sony has two other consoles to worry about as well, one of which just launched not even a few months ago. It is understandable that Sony would dedicate the biggest event in gaming towards their newest console. If Gamescom came around and nothing got announced fans might have a reason to be concerned. However for now lets wait out this bumpy week. Hold on till Gamescom, and enjoy the expansive list of games that the Vita has already coming down the pipeline.

Sony Is Now Viewing The Playstation Vita As An Accessory Than A Standalone Console

After what is being considered by many to be one of Sony's biggest E3 debacles with regards to the Playstation Vita, Sony has announced they will approach the Vita in a different way.

SCEA President Andrew House spoke in length about the current sony consoles in an interview prior to the Sony press conference. Based upon his words, it seems as if Sony basically is almost completely changing the way they view the PS Vita.

Andrew House was quoted as saying "We've taken a more holistic view with our platforms. With remote play, Vita has now essentially, become an extender or an enhancer for the main platform for other rooms in the house, or when someone else wants to use the main screen"

Andrew House went on to speak about marketing the device to a younger audience, and embracing the Indie scene more. This news is beyond disappointing for every PS Vita owner. The system was launched to allow players to play PS3 quality games on the go, not to be an "enhancer for the main platform." Let us know what you think in the comments below.

Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

Tuesday, June 10, 2014

The Ratchet and Clank Trilogy Release Date Announced For The PS Vita

Looks like The Ratchet and Clank Trilogy will be making its way to PS Vitas very soon. In a post on the Playstation Blog detailing the release of Ratchet and Clank on the PS4, Sony announces the release date of The Ratchet and Clank trilogy for the playstation vita. The post shows that the trilogy will be headed to the Playstation Vita in July. So we don't have too much longer to wait. Let us know what you think in the comments below!

Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

Monday, June 9, 2014

Fat Princess: A Piece Of Cake Coming To The PS Vita

Fat Princess: A Piece of Cake will be making its way to the PS Vita very soon. The news comes via the games developer, One Loop Games.

Fat Princess: A Piece Of Cake has taken the original Fat Princess formual and turned it into a match-three puzzle game, featuring the same loveable characters from the original Playstation classic!

Fat Princess: A Piece of Cake will feature 55 unique levels across 5 different locations. The game also includes 10 bonus levels. It also happens to feature one of the coolest in game bonuses ever. If you reach level 15 you will be awarded the PS3 version of Fat Princess.

Fat Princess: A Piece of Cake launches later this year on the Playstation Vita. No other details such as price have been revealed at this time. Keep it tuned to VitaBoys for any further details.

Follow us on Twitter @PSVitaBoys for up to the minute news, and monthly game giveaways!

Saturday, June 7, 2014

Is Plants vs Zombies Garden Warfare Coming To The PS Vita



It Seems as if the PS Vita will be getting Plants vs. Zombies Garden Warfare. A listing has officially appeared on Z-Mart with the game listed for sale for the Playstation Vita. The listing even shows box art for the potential vita version of the game.


Here is the listing of the game below. 

Let us know what you think of Plants vs Zombies Garden Warfare potentially making its way to the Vita. 

Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

Friday, June 6, 2014

Don't Starve Giant Edition Announced For PS Vita

Don't Starve: Giant Edition has officially announced for the playstation vita. This game had been expected to be coming to the Vita for a while now, and today we finally got the news. 


Dont Starve on the Vita will support touch controls, however players can still use physical controls if they wish. The PS Vita version of Don't Starve will still have Adventure Mode and Survival Mode as well as access to the expansion pack, reign of giants. 

It is still unknown if the PS Vita version will support multiplayer, or potential cross buy or cross play with the PS4 version. Keep it tune to VitaBoys for any further updates, and let us know what you think of this announcement in the comments below!  

Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways! 

All News Compiled on Infamous PS Vita

Hey guys, everyone has heard the rumors of Infamous potentially coming to the Playstation Vita. Now with E3 approaching we may see that rumor come to light. We decided to compile all the evidence we could find of a potential ps vita release of Infamous.

Clue #1:
For starters how about that interview with Nate Fox from Sucker Punch. When he was asked about a potential Infamous PS Vita game, he froze up and answered the following very nervously.

"Right now we’re only talking about the PS4 game… I’d love to tell you about any Vita related titles when… or if the time comes."

Now this interview obviously occurred well before Infamous: Second Son even launched on the PS4. This means if there is an Infamous game in the works, it could be fairly far along in the development stage. It could even be finished and prepared for announcement at E3. Of course this is all just speculation. What really talks is facts, and the fact we get from this is Nate Fox has done plenty of interviews. It is hard to believe he was nervous about doing the interview. The best guess is he has something to hide. Of course this doesn't mean the game has been developed, but it possibly was being prepped for funding, or development. Nate Fox was probably working closely with the project, and was afraid he might accidentally let something slip. Therefore he chose his words extra carefully, but it just came out awkward, and led everyone to believe Infamous is making its way to the PS Vita!

Clue #2:
The second and final clue once again comes from an E3 of yesteryear. During an announcement of Tearaway for the Playstation Vita, logos were appearing on the screen fairly quickly. Just as one game logo came up, another went away.

Heres the thing about the Logos however, each logo was of a game that had appeared or was going to appear on the Vita. That's right, every single logo during the Ps Vita announcements were of Vita games. However one logo appeared that didn't seem to belong there, or did it?

Check out this picture below:
 
 
This is a picture from that E3 announcement I was speaking of. Right there circled in red is the logo for Infamous. Now sure this too could be speculation, but lets face it, it probably isn't. What are the chances that every logo that appeared was for the PS Vita, except for one that what.... accidentally got placed in the slideshow. Its very doubtful.
 
 
So, whether you believe the rumors to be true or not, we decided to compile what we could find. Let us know what you think in the comments below. Are you excited for a potential release of Infamous PS Vita!
 
 
Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!



Thursday, June 5, 2014

Gunship X Coming To The Playstation Vita

Sony has announced that Gunship X will be making its way to the Playstation Vita very soon. This news comes via the Playstation Blog.

In Gunship X players take control of an AC-130 Gunship, in an attempt to destroy hordes of invaders and protect humanity. The ship has three different guns for, so that you will always have the right weapon to destroy your enemy. Players can even upgrade their ship, and weapons to have "tremendous capabilities."

Gunship X has been announced for the PS Vita, but that is all we know. No details have been released on price, or potential release. Stay tuned to the VitaBoys for any further details that arise.

Follow us on Twitter @PSVitaBoys for up to the minute news, and monthly game giveaways!

Wednesday, June 4, 2014

Hohokum Releases August 12th

The very colorful and beautiful Hohokum has been announced to release on August 12th. Hohokum will release as a cross-buy game on the ps vita, ps3, and ps4. If you are attending E3 you can play the game a little bit early on the PS3 and PS4.

Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

EarthNight Announced For The PS Vita

Cleaversoft Games has announced their new title, EarthNight, for the ps vita and ps4. This news comes via a post on the playstation blog, where Cleaversoft reveals details of their new game.

EarthNight is a "hand-painted rogue-like runner." Players are tasked with running atop dragons, and skydiving through a sea of monsters attempting to avoid danger to reach the end. 

EarthNight is slated for a 2015 release. The game is expected to support cross-buy with the ps4, however it hasn't been set on stone.  Cleaversoft will be showing a preview of the game on the PS4 at E3. 

Follow us on Twitter @PSVitaBoys for up to the minute news and monthly game giveaways!

One Way Trip Announced For The PS Vita

One Way Trip was announced for the ps vita and ps4 today via the playstation blog. It has been in development for over a year, and now the developers have given us some details about the game.

One Way Trip is said to mix turned based  RPG elements with a third/first person shooter, with the task of surviving waves of enemies. 

One Way Trip launches for the PS Vita and PS4 sometime next year. The developers have much more to announce so stay tuned to VitaBoys for any updates.

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Tuesday, June 3, 2014

One Piece Unlimited World Red Rated For The PS Vita

The ESRB has officially rated One Piece Unlimited World Red for the playstation vita. This comes shortly after Namco Bandai had announced the game will see a retail release as well as digital release.

The game is slated for a release date of July 8th.  Let us know in the comments below if you are excited for this game and don't forget about our Curve Studios Mega Bundle Giveaway.

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PS Vita Game Giveaway!

Each week we host a huge Vita game giveaway, thanks to the generosity of various studios. However we have never really advertised it on the site. We have decided to change that today.

This weeks game giveaway is the Curve Studios Mega Bundle. Which includes Lone Survivor, Stealth Inc., Proteus, and Thomas was Alone. The games will work with both the PS Vita and PS3.

Here is what you have to do, follow us on Twitter @PSVitaBoys, and send us a tweet about anything with the hashtag giveaway. So what are you waiting for, go claim your prize and stick around to see what we will giveaway next week!

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The Sly Collection Review For The PS Vita

(Editors Note- This review will not match the format of previous reviews due to the game being a remaster, it was unnecessary to cover the story or replay value)

It seems that almost every game ported to the Vita has its flaws. Whether it was The Jak and Daxter collection with its frame rate drops, or the Metal Gear Solid collection with its buggy gameplay, rarely do we get to see a perfect port. However The Sly Collection has achieved that, and so much more. Now understand that the Collection does have a few small flaws, but nothing of significance, and nothing that alters the gameplay experience in a negative way. The Sly Collection is the closest thing to perfect the Vita has seen, with regards to ports or remastered games.

The port was handled by Sanzaru Games, the same developer who handled the PS3 Sly Collection, and developed the most recent entry into the Sly Cooper franchise, Sly Cooper: Thieves In Time. Clearly they went into the project of porting the games to the Vita with a great understanding of the franchise, and more importantly with experience of developing for the Vita. This helped them achieve a nearly flawless port.

The Sly Collection's gameplay remains the amazing 3D platformer that we all enjoyed back on the PS2. In fact, it might even play better than the PS2 version, which is a huge compliment towards remastered games. This version of The Sly Collection felt perfect. It didn't feel as if anything had to be trimmed or taken away. The gameplay didn't have to be compromised in order for us to enjoy Sly Cooper on the go. Finally Vita owners could actually experience what a true remaster is, a classic game that we all loved but.... better.

I experienced absolutely no frame rate drops, no buggy gameplay, no flaw with the gameplay whatsoever. I was truly blown away with the amount of perfection achieved by Sanzaru Games. When it comes to a platformer one wrong move and you could be falling to your death. When playing the Jak and Daxter collection the buggy gameplay, and poorly placed buttons, caused me to die again and again. However, I never experienced this when playing the Sly Collection. Not only is the gameplay near perfect, but the button placement is superb.

Finally, I would like to point out that the games look so good on the PS Vita. The colors are so vibrant and just pop on the Vita's screen, whether you are playing on the OLED or LCD screen. The visuals are amazing, albeit not as great as the PS3 visuals. However that is nothing to fret over, and it is hardly a downgrade. Overall the visuals are amazing. It is the sound that is an occasional mess. I often noticed a litte sound compression, and a few times the sound would go out all together. Neither of these are problems to truly fret over though.

Overall the Sly Collection is the closest to perfection any attempt at porting PS2 classics has come. The remaster does not hold anything back in attempt to fit it on the Vita. Instead the remaster serves its purpose well, that is to take the games we loved and make them better and more enjoyable on the go. I would recommend buying this game to everyone, whether you have played any of the Sly series before or not.

Overall-
9/10


Monday, June 2, 2014

Sony's New Studio's PS Vita Game To Be Revealed at E3

You might have recently heard of a group of students from Carnegie Mellon University who were developing a new PS Vita game as part of their coursework. Well Sony has decided to create a new studio called Pixelopus, the studio is comprised of many of those students handpicked by Sony, as well as some current Sony staffers.

What's more is, the game the students were developing is now going to be revealed at E3. Everything about the game is unknown. However it isnt hard to believe the game is pretty good considering Sony decided to create a new studio practically because of it. 
Stay tuned to VitaBoys for any further details we recieve. 

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